arrow_back[RETURN_TO_ROOT]article// ./log[BLOG]LOG://STREAM> Notes, write-ups, and the occasional rant. Sourced from github.com/ArnavChoudhary9/blogs. Updates within ~10 minutes of a push (or instantly via webhook).POST_[01]07 MAY 2026Building a BVH for a Rust Raytracer Without Hating YourselfA practical walkthrough of constructing a Bounding Volume Hierarchy for a CPU raytracer in Rust — from the naive O(n^2) version to a SAH-built tree that pays its complexity off.#graphics#rust#raytracingOPEN_POSTarrow_forwardPOST_[02]07 MAY 2026DevOps for Solo Builders: The Smallest Pipeline That Actually Pays OffDevOps writeups assume a team. Most of mine has been solo work — engines, hostel sites, real-estate listings. Here is the minimum DevOps stack that earns its weight when you are the entire team.#devops#ci-cd#dockerOPEN_POSTarrow_forwardPOST_[03]07 MAY 2026Dockable Editors With Dear ImGui: How a Game Engine UI Stops Feeling Like a ToyThe jump from 'engine that renders things' to 'engine I can actually use' is mostly editor UX. Here is how to build a dockable, drag-and-drop editor with Dear ImGui that does not fight you.#game-engine#imgui#editor-toolingOPEN_POSTarrow_forwardPOST_[04]07 MAY 2026Bringing a Home Server Online: From Old Laptop to Self-Hosted StackA pragmatic walkthrough of turning spare hardware into a stable, remotely-accessible home server — OS, networking, services, and the boring parts that keep it alive.#homelab#devops#linuxOPEN_POSTarrow_forwardPOST_[05]07 MAY 20260x5F3759DF: The Most Beautiful Hack in GraphicsHow a single magic number let Quake III normalize a million vectors a second, and why it still teaches us something about IEEE-754.#graphics#c#mathOPEN_POSTarrow_forward