SYS_STATUS: ONLINE

Arnav Choudhary

graphics & engine programmer · IIT Delhi

I build renderers, ray tracers, and small game engines — mostly in C++, Rust, and Python. Currently a freshman at IIT Delhi studying Applied Mechanics, working on a real-time ray-traced engine on the side.

TELEMETRY[0x01]
LOCATIONIIT DELHI
MAJORAPPLIED MECH
CODEFORCESFETCHING...
UPTIME99.9%
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// readme

[ABOUT]

About me

I'm an Applied Mechanics undergrad at IIT Delhi who spends most of his free time on graphics and engine code. My main projects right now are Photon, a Python game engine, and a Rust ray tracer I'm extending into a small renderer.

I work mostly in C++, Rust, and Python, with a bit of TypeScript when I need a UI. I like systems programming, the math behind rendering, and finding excuses to write things from scratch instead of pulling in a library.

On the web side I've shipped full-stack apps with Next.js, React, Flask, and Django — OAuth flows, SQL-backed dashboards, marketplaces, and a couple of small auth services. I'm comfortable with the deploy side too: Docker, Linux, GitHub Actions, Vercel, and Nginx for self-hosted bits.

On the side I grind Codeforces and pick up the occasional freelance web project.

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// ./src/projects

[REGISTRY]

PROJECT_REGISTRY

> Pulling repos from GitHub...

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// ./log

[BLOG]

LOG_STREAM

> Loading recent posts...

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[STACK]
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Ray Tracing

BVH acceleration, path tracing, Monte Carlo integration. Built one in Rust, currently extending it with importance sampling.

memory[GPU]

GPU Pipelines

OpenGL today, learning Vulkan. Comfortable with shader pipelines, framebuffers, and the usual graphics-debugger workflow.

public[SIM]

Engines & Physics

Two game engines (Pi, Photon) with their own editors and a rigid-body physics library written in C++ as a study project.

LANGUAGESC, C++, Rust, Python, TypeScript
GRAPHICSOpenGL, Vulkan (learning), ImGui
WEBNext.js, React, Flask, Django
TOOLSLinux, Git, ffmpeg, mdbook